Wrecking Ball and Wrecking Ball Lite will hopefully be made available soon.
December 16, 2010
Cat Trap and Cat Trap Lite back on App Store.
Wrecking Ball and Wrecking Ball Lite will hopefully be made available soon.
December 1, 2010
App Transfer
November 14, 2010
New Website & Wrecking Ball Update Information
Things have been busy lately and the latest Wrecking Ball update, which was promised a while back, is still getting finished. Hopefully this update can be released before the end of November. For those who are curious, the new worksite location will be the Lunar Surface! Things take a dramatic and possibly difficult turn when your faced with a whole new gravity field to work in. While working on the moon you wont always be alone, occasionally a passing UFO can be utilized to vaporize blocks.
Sometime in December we will be announcing Alternative Visuals' next planned project, so stay tuned for more information.
October 3, 2010
Wrecking Ball Lite & Wrecking Ball Update
Also, Wrecking Ball will be getting an update in the near future as well. This update will fix a few bug and add a few minor things, but best of all it will include a new worksite location featuring 10 additional worksites. As the time for release gets closer we will share additional details about this new worksite location.
August 29, 2010
Wrecking Ball v1.1.0 Coming Soon
-Volume of impact sounds with the wrecking ball and the blocks are now based on the force of the hit, improves realism.
-Added cheat codes (More on these later). Given the recent approval times experienced this update might take a week or two until it's approved.
August 17, 2010
Alternative Visuals Update
Wrecking Ball v1.0.1 is still waiting for approval, it makes a few changes to some of the later worksites to decrease the difficulty.
Both Wrecking Ball and Cat Trap will be getting a minor update in a few weeks that will address some problems. Cat Trap will properly support backgrounder and have an updated icon for the reina display of the iPhone 4.
The Wrecking Ball update will be larger and include the following (but not limited to).
-Backgrounder support...
-Fixed glitches with Bluetooth worksite sharing...
-Improved wrecking ball impact sound realism...
-Will take advantage of the iPhone's vibration capability for a increases user experience...
-Will include a small hidden feature to be mentioned later on...
August 9, 2010
Wrecking Ball - Ready To Download
LINK: itms://itunes.apple.com/us/app/wrecking-ball/id385486844?mt=8
July 29, 2010
Wrecking Ball Additional Game Play Footage
July 27, 2010
Wrecking Ball Trailer
This trailer gives your a brief look at all the game has to offer, everything you see at this point is almost finalized.
note: At some parts in the game it may seem laggy and slow, this is due to the iPhone Simulator's performance while running with screen recording software. The game itself runs smoothly!
July 24, 2010
Wrecking Ball nearing completion!
July 16, 2010
Wrecking Ball Beta Testing
We are looking for several (no current set number) of beta testers to try out our latest iPhone Application. These beta testers would need to be able to dedicate their time to test the game thoroughly and complete a short survey in a timely matter. If accepted you will be given the beta file and survey as a Word document (other formats can be made available on request).
Beta testers will need to have iPhone OS 3.0 or greater installed to properly use and test the application. If interested please email me including your name (first name & last initial), and your devices UDID number.
Email: Contact@alternativevisuals.com
July 15, 2010
Cat Trap Lite v1.1.3
On a side note, we will begin looking for beta testers for Wrecking Ball tomorrow. Full details and instructions regarding the beta testing process will be given on the blog as soon as we are ready.
July 8, 2010
Cat Trap v1.1.3 Available
July 7, 2010
New Digg Account!
June 26, 2010
Screenshots and Additional Details.
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June 21, 2010
Cat Trap & Cat Trap Lite iOS 4 Support
More information, screenshots, and videos of Wrecking Ball will be posted in the near future as well.
June 6, 2010
Four New Wrecking Ball Screenshots
May 21, 2010
Wrecking Ball Developer Video
More to come soon!
May 8, 2010
Wrecking Ball Update
April 28, 2010
Cat Trap Lite Approved
April 17, 2010
Cat Trap Lite Submitted
Work is continuing with Wrecking Ball and I hope to release more information and screenshots very soon.
April 7, 2010
Cat Trap v1.1.1 Out, and v1.1.2 Coming.
March 28, 2010
Alternative Visual's Update
Updates:
~Fixed a glitch that would sometimes prevent a cat from turning to cheese in bottom left corner.
~Fixed a few grammatical errors throughout the game.
~Upgraded the game engine to cocos2d v0.99.0.
As of now we are working on two new game concepts. The concept that is furthest into development is a physics based puzzle game. This game has been confirmed and is currently being developed. Sometime this week more information including a name and concept screen shots will be posted on the blog and website. Though it is a bit early, I would expect a late Spring or early Summer release for this game.
March 23, 2010
2 new iPhone games in development!
March 4, 2010
Cat Trap: v1.1 Ready to Download
March 2, 2010
Cat Trap v1.1 Submitted
February 27, 2010
Cat Trap: v1.1 Submission Coming Soon
Whats New
~ Added A Level Editor - Create/Share/Play you very own custom levels.
~ Added sticky blocks - Gets the mouse stuck for a few seconds.
~ Added fire blocks - If mouse pushes one directly, mouse will get burnt and the player will lose a life.
~ Added fish blocks - Distracts the cats for certain amount of time.
~ Added 25 new levels - All new levels features the new game elements.
~ Added link to website - Now you have a link to our website from the app.
Whats Improved
~ Fixed mouse trap graphics - Previous mouse trap graphics had a few imperfections.
~ Updated OpenFeint - Now using the latest OpenFeint v2.4.4.
~ Cleaner Logo - Improved the graphics of the logo.
~ Cat AI improvements - Improved the cats intelligence and decision making.
~ Starting cat location randomly generated - Cats present at the start of the level are now randomly placed.
~ Lowered requirements for some levels - Lowered the requirements for a few of the levels, decreasing difficulty. This includes required cheese, and suggested time limits.
~ Invincibility to newly spawned cats and mouse. - When a mouse is newly spawned it is invincible for a few seconds, preventing it from dieing. When a cat is newly spawned the mouse is invincible from it for a few second.
February 6, 2010
Cat Trap v1.1: In Development
New Features:
Level Editor - Use your creativity to design, play, and share custom levels. Easy controls allow you access to all the game elements to create new and innovative levels. When you finish a level you can either play it yourself or share it with a friend via a Bluetooth connection.
Fire Block - Behaves similarly to a blue block except if the mouse attempts to push it directly it will die.
Fish Block - It attracts the cats and keeps them occupied, giving you the chance to trap them easily.
Sticky Trap - Happen to get caught on one of these the mouse will get stuck for a few seconds.
New Levels - Included in this update will be 25 additional levels to play challenging you with new designs and the new game elements.
A release date has not been set yet, more information will become available as it gets closer to completion.
February 2, 2010
Cat Trap in App Store!
Cat Trap has been approved and should be available in the app store very soon, there is a bit of a delay depending where you are located.
When you can download it via this link for only $.99 itms://itunes.apple.com/lv/app/cat-trap/id353234223?mt=8
January 31, 2010
Cat Trap is waiting for Apple's approval!
Cat Trap was submitted to the app store on Friday. As of now it's waiting for approval and when it becomes available we will announce it.
We are already working on designing new game elements and levels for an update to make a great game even better, more information will be shared regarding this update in the coming weeks.
January 28, 2010
Cat Trap is ready for submission!
January 22, 2010
Cat Trap Gameplay Footage
Beta testing is nearing completion, and as of now all the programing is finished. Only thing that is left is some minor changes and improvements, assuming no problems arise. I hope to get it submitted to apple sometime in the next week or so. More news will comes as it gets closer to submission time!
January 13, 2010
Beta Testers wanted for Cat Trap!
I would like the tester to play the game for a decent amount of time and upon finishing the testing I have a short survey to fill out asking you about your experiences.
In the email please include your real name and last initial. If accepted I will send you an email requesting your UUID and a few other questions.
If you have any questions feel free to ask!
Thank You!
January 4, 2010
Cat Trap Developer Video 5
January 1, 2010
Cat Trap is close to completion!
We are getting very close to wrapping up programing, we are a bit behind schedule but I can almost guarantee a January release. BETA testing will begin very soon as well; all that is left to be done is tweaking the levels, adding audio, and a few final touches.
It's been a while since the last post but we got a whole lot done including finishing up the options menu, designed the 25 levels, graphical work, and more. Below are a few screen shots of our recent work, we hope you enjoy!
The first picture is what the options menu will look like for the most part, including some stat trackers we included to keep track of your total cheese collected, times you died, distance traveled, and games played. The next 4 pictures are some of the 25 different levels in classic mode we included ranging in difficulty from easy to really hard! The last picture shows the level complete screen, you unlock level achievements for three things; beating the level, beating the level in a certain amount of time, and beating the level without losing a life.
I hope to share a video very soon, I know it's been promised but just haven't had time lately. I will also be making a post in the near future looking for BETA testers, anyone is welcomed.